Xyz Effect
Trap Normal

Xyz Effect

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When you Xyz Summon a monster: You can target 1 card on the field; destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
53± 8/ 100
Power Score
Intrinsic 53
Deck 53

Xyz Effect — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Floodgate / Control

Why it scores here

Xyz Effect is a set Trap that, when you Xyz Summon, destroys one targeted card on the field. Its power comes from a clean, flexible 1-for-1 removal effect that needs little deck space. The score is held back because the effect only fires on Xyz Summons, so it is dead in non-Xyz lines, and it has no combo or material value. Its 29-deck presence and strong partners (Ash Blossom, Effect Veiler, Infinite Impermanence) show it is a practical tech in Xyz-heavy decks, not that it is intrinsically strong.

Axis scores

Axis Score Evidence
Accessibility 45 A set trap in 29 of 29 sampled decks, but it only triggers on an Xyz Summon, so it is live only in Xyz-based lines (inference from text plus deck evidence).
Combo & Conversion 30 No combo boards were supplied, and the text only destroys one card, so it converts nothing on its own (verified from text; no combo data).
Resource Economy 40 A one-card trap that destroys one card, so it is a fair exchange with no card advantage or recursion (verified from text).
Effect & Interaction 60 Targeted destruction of any field card is flexible and hard to predict, but the trigger timing limits it to Xyz Summon windows (verified from text plus inference).
Material Utility 15 A Trap has no body, so it provides no material, level, or attribute value (verified from card type).
Resilience & Flexibility 35 A set trap can be negated or cleared by common interruptions, and the Xyz Summon condition narrows when it survives (inference; observed partner interaction counts).
Deck-Building Efficiency 80 Runs at 1 copy in 27 of 29 decks with no garnet or lock cost, and fits many archetypes (observed from decks_evidence).

Calculation

Weight profile: Primary role Removal / Negation, no secondary blend applied to weights. Intrinsic ≈ 53, Deck ≈ 53, Meta = provisional. Modifiers: Compactness (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible targeted destruction of any field card
  • Costs no board presence, a set trap that can wait for an Xyz Summon
  • Runs in 18 archetypes at 1 copy, so it is easy to fit

Weaknesses

  • Triggers only on Xyz Summon, so it is dead in non-Xyz lines
  • No body, so zero material or board value
  • A set trap can be negated or cleared before it fires

Counters / choke points

  • Negation of set traps
  • Non-Xyz strategies that avoid Xyz Summons

Best use

Xyz-deck tech removal trap. Decks: Galaxy Photon, Blue-Eyes, Utopia, Onomat, Galaxy-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: when you Xyz Summon a monster, target and destroy 1 card on the field; Card type is Trap; no body, no ATK/DEF; Appears in 29 sampled decks, 1 copy in 27 of them, across 18 archetypes
  • Observed: Gameplay type 7 accounts for 79.3% of sampled decks; Partner cards (Ash Blossom, Effect Veiler, Infinite Impermanence) appear in 52-62% of decks running it
  • Inferred: Trigger timing limits it to Xyz Summon windows, so it is weaker in non-Xyz lines; Partner overlap reflects generic hand-trap and tech staples rather than synergy with this card
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed legal no usage statistics (StatisticsCard), so inclusion % rests on the deck sample only











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